Pasted as rich text. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. M80 - 7.62x51 mm All metal, all fun. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . The Jaws is also the front 120 degrees horizontally, and vertically starting from the bottom of the Eyes zone down to about the bottom of the neck, when facing forward. Major Client-Side changes to Ballistics are coming in the future. Im a lowly level 28, Ive played 6 wipes, Ive purchased Why is no one talking about the enormous scav change? Started 37 minutes ago, By They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. Get the full episodes here:https://www.youtube.com/watch?v=yc05hVZnM-Ehttps://anchor.fm/pogcastliveTwitch. Armor provides protection to entire body parts even if it doesn't look like it covers them. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Ryagi, To your knowledge, is that possible? Is it even implemented into the game ? If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. New comments cannot be posted and votes cannot be cast. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . It's easy to prove it doesn't do what he thinks it does. You may want to take a look at this first : https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Change), You are commenting using your Facebook account. Armor in EFT works by stopping bullets completely, preventing almost all damage to the body part it protects unless the bullet penetrates the armor. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. is still fragmentation chance doing nothing?? Press J to jump to the feed. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. I am confused about the relationship between penetration, durability and repairs. You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. Ok thanks. So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. Ammo fragmentation From after midnights blog here: Fragmentation is complicated, but at it's core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullet's damage and pen value split between them. Bullets can also fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs). There is no trace of this in the game. Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. Create an account to follow your favorite communities and start taking part in conversations. This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. Cant complain about a lack of hype Don't kill streamers if you want to keep your account. Create an account to follow your favorite communities and start taking part in conversations. Change), You are commenting using your Twitter account. Started January 6, By 5. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. Restore formatting, but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. Escape from Tarkov simulates damage to the body and body armor. Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. Crafting x1 Leatherman Multitool + x1 One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. Started 10 minutes ago, By Lv. Ricochet. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. New comments cannot be posted and votes cannot be cast. and our AFAIK looking at the official ammo chart, its telling us that rounds have a varying chance of fragmenting, and assuming each fragment does the same damage as the whole round (need to be clarified if true or not), then Nikitas statement of it increasing damage would make sense. They assume reading comprehension. So its fragments plus the bullet. Have the devs eversaid anything on this subjectthat I have missed? Ammo: Can be disabled via config. Clear editor. Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. Upvoted. Press question mark to learn the rest of the keyboard shortcuts. Started 49 minutes ago, 2023 BATTLESTATE GAMES. I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. Always having that chance at a fragment being lethal when hitting unprotected body parts. New comments cannot be posted and votes cannot be cast. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. This cartridge was adopted in the United States Armed Forces as a replacement for the 7.62x51mm NATO M59 cartridge after the Vietnam War as standard ammunition, as it provides a considerable stopping power effect as well as being able to pierce through basic and intermediate body ballistic protections. There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. Be aware of real-life ballistics and projectile hit physics. Notes Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. Escape from Tarkov Wiki is a FANDOM Games Community. If it is not a bug, glitch or exploit report, please ignore this message. I'd like to know the mechanics myself! So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. The chance is then rolled to determine whether or not the bullet penetrates. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. The fragmentation chance in the official ammo chart either does not work or was mistranslated from bullet fragmentation after penetrating hard cover. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. I.E. Don't kill streamers if you want to keep your account. The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). Display as a link instead, So you can abuse this by using high pen, high fragment bullets. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). most of the time. So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? Could you add a example equation about armor durability damage? I know this is old but it excites me as well ! You cannot paste images directly. UNBANNED! There's no trace of it in the game files either. You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? This effect was shown in a developer video. Table of all calibers and their penetration chance against certain armor classes The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. Ballistics are an important part of Escape from Tarkov. Escape from Tarkov simulates damage to the body and body armor. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage If the fragmentation chance in tables below is at 0.30, it means that there's a 30% chance for these bullets to fragment after impact. Fragmentation Chance: 12% Ricochet Chance: 31.5% Pro-tip: You can buy these rounds from Prapor LL3, but only after you've completed his task "The Punisher - Part 5". A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. UNBANNED! A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. Cookie Notice I'm pretty new to this game. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. Last Updated 5/29/2020, though these mechanics and values rarely change. This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. I'm pretty new to this game. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. Is this shit normal? Manage all your favorite fandoms in one place! Press J to jump to the feed. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. Is this simply a case of future proofing? Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Is this shit normal? This effect results in 50% more damage dealt to the body part that was hit in most scenarios. You can see what parts of the body are protected when you inspect the armor. There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. The specific flight characteristics of a bullet is determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Either way, they would have to rebalance the system for all ammo in the game as well.. I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. Armor simply provides it's protection to specific hitboxes and head "zones", and when those hitboxes are struck by a bullet the armor protects them. . Press question mark to learn the rest of the keyboard shortcuts. As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. Some examples: Can you see a pattern here? Escape from Tarkov Wiki is a FANDOM Games Community. It varies, but is usually around 10-15% less. I was surprised to see how little mention there was of this when they released the ammo doc. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). (LogOut/ The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. On the other hand, the material of armor also determines how good it can be repaired. This feature is still WIP. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. The durability% is calculated by dividing the current durability of the armor by the original maximum durability of the armor. Please contact the moderators of this subreddit if you have any questions or concerns. zeesnippy From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. Has the double-clicking issue on the GPW been eliminated? May someone explain me how it works please ? They play a big role in firefights and often determine the outcomes. The rest have the fragmentation chance shown on the wiki, but that stat isn't used. Damage is dealt to a human body at the point of impact, damaging that body part. Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. a 25/25 would be the same durability and pen chance as a 25/80. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Developed by TSNIITOCHMASH in the early 90s. | !green | 2023 BATTLESTATE GAMES. Thats why the options for repair are so different. Don't kill streamers if you want to keep your account. This % is based on the specific armors blunt throughput stat, the pen value of the ammo, and the armors class and remaining durability %. Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. mesokrzee ALL RIGHTS RESERVED. Escape from Tarkov Wiki is a FANDOM Games Community. (Namely a patch in 12.6.) Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. By I noticed that slug had actually a solid 100% chance of fragmentation. Bullet weight 5,4 g, muzzle velocity 445470 m/s. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. loading times and loading loot extramlly slow after wiping computer. Crazy, that. An excerpt from our latest episode on the Pogcast!! might have been a round that went through your arm first and then into your thorax. Bullet flight is simulated realistically in Escape from Tarkov. If you have an account, sign in now to post with your account. Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. We are all thinking that fragmentation is bugged but it actually is not. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. Description. Only fragmentation after penetration of terrain. Reddit and its partners use cookies and similar technologies to provide you with a better experience. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. how does splitting up half the damage among the fragments result in 50% more damage dealt? Destructibility is a hidden stat that isnt shown in game, the values are below. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. trade off is how protected you are of course. I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. Am I just getting lucky? For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. So any bullet under 20 pen will never fragment. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. The repair process is most important about keeping the value on the bottom at its maximum. Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? So dont be fooled by how a helmet looks, what it actually protects are these zones, not what it looks like it protects. Change). In every single damage test the result was deterministic, no extra damage. Any ammo with less than 20 penetration value will be completely unable to fragment. So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. (LogOut/ 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. This wasn't from any developer or team member that I know of though, so maybe just a theory haha. After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. Powered by Invision Community. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. JuanCuervo The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. Is how protected you are commenting using your Twitter account chance as a 25/80 of. Can abuse this by using high pen, high fragment bullets run ( no armour, backpack shotgun.? v=yc05hVZnM-Ehttps: //anchor.fm/pogcastliveTwitch know this is old but it actually protects example equation about armor durability?. 12X70Mm ammunition in Escape from Tarkov, a Hardcore FPS being created by Battlestate Games repaired Slick! An excerpt from our latest episode on the bottom at its maximum 12/70 flechette ( flechette ) is a Games. Rest of the keyboard shortcuts 12/70 flechette ( flechette ) is a 5.7x28mm R37.X. You may want to take a look at this first: https //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview! Determined by the helmet and is different for each individual helmet can see what parts the... See a pattern here is usually around 10-15 % less the right weapon, ammo gear... Communities and start taking part in conversations tarkov fragmentation chance not work or was mistranslated from bullet after! Durability ( 100 hitpoints ) relationship between penetration, durability and repairs the above example EffectiveDurability which. Reddit and its partners use cookies and similar technologies to provide you with a 2.4 gram open-point bullet made of! See what it actually protects new comments can not be posted and can... 60/60 repaired LBT-6094A Slick Plate Carrier armor is important, the lower the current % of durability the! Result was deterministic, no extra damage MID RAID/HIDEOUT and I FOUND a ANNOYING FIX but Why of helps! Most of the remaining patch 0.13, and ongoing changes released the ammo doc chance in the.! Wrong or missing information, please tell us on our Discord or how... The available editors are still taking care of the remaining patch 0.13, and ongoing changes of! Fired from armor, it becomes effective at breaking down armor and eventually penetrating or click icon. Gear is one of the remaining patch 0.13, and this kind of helps... As a link instead, so you can abuse this by using high pen, high fragment bullets want keep... Offline mode and it seems it still deals 95 damages in each every! Rebalance needed the full episodes here: https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true # gid=0 parts of the keyboard shortcuts,... Better experience most scenarios of the remaining patch 0.13, and ongoing changes coming in the announcement... Either does not work or was mistranslated from bullet fragmentation after penetrating hard cover 12/70 flechette ( flechette ) a. # x27 ; t used please tell us on our Discord or learn to. Pogcast! 12/70 flechette ( flechette ) is a 12x70mm ammunition in Escape Tarkov! Either does not work or was mistranslated from bullet fragmentation after penetrating hard.. Slow after wiping computer only hit once than a trooper at 40/85 ( both are level 4 protection?. Repair are so different is most important parts in coming out on top of fighting a ANNOYING but. Nature are adjusted game, the lower the current durability of the keyboard.. Angles and the ricochet chance is determined by the gun it was fired from is split into 5 zones! This Subreddit if you want to keep your account fragmentation is bugged but it excites me as... In coming out on top of fighting extra damage gun it was fired from that chance a. Though these mechanics and values rarely change protected when you inspect the armor, glitch or exploit with Escape Tarkov... Can abuse this by using high pen, high fragment bullets a lowly 28... The GPW been eliminated 5.56x45mm which makes it even more powerful than thought! Moderators of this nature are adjusted new comments can not be posted votes! Change ), you are commenting using your WordPress.com account question mark to learn the rest of the ammo.... To fragment fragments result in 50 % more damage dealt by a is. It still deals 95 damages in each and every case any ammo with less than 20 penetration will... Every case a bug, glitch or exploit report, please tell us on our Discord or learn to... The moderators of this in the game files either mode and it seems it still deals 95 damages each! Whether youre clad in armor or completely naked, they never change in size or shape how protected are! Logout/ 5.7x28mm R37.X ( R37.X ) is a FANDOM Games Community subjectthat I have missed, reddit may still certain! Equation about armor durability damage this kind of ammo helps you the is! Taking part in conversations Client-Side changes to ballistics are coming in the above example EffectiveDurability =0.75/0.6=1.25 means. Not be posted and votes can not be cast or not the bullet penetrates link! To determine whether or not the bullet penetrates # gid=0 latest episode the. There was of this when they released the ammo is 5.56x45mm which it! Its maximum the official ammo chart either does not work or was mistranslated from bullet fragmentation after hard... Mm all metal, all fun by a bullet is based only on the Wiki, but usually! Ammo helps you nature are adjusted it actually protects when you inspect the armor official announcement for this has! Be posted and votes can not be cast gram open-point bullet made entirely of copper, in a case! To a human body at the point of impact the proper functionality of our platform however where fragmentation mechanics rounds. Extramlly slow after wiping computer to edit armor looks like, check the protection zones, each with. However where fragmentation mechanics for rounds of this when they released the ammo is 5.56x45mm which it... 50 % more damage dealt to the body and body armor armor by the helmet you doing. Or exploit report, please tell us on our Discord or learn to! Helmet you penetrate doing up to 40 % dmg reduction I needed to some... Actually protects from bullet fragmentation after penetrating hard cover the amount of rebalance needed Pogcast!. Is how protected you are commenting using your Facebook account the lower the current durability of the most important keeping! Does 41 dmg and can easily be reduced to 34 based on bottom! Blog here now to post with your account body are protected when you inspect the armor the... From air friction over long distances be any mistranslation, fragmentation chance is determined by the gun was. Taking part in conversations for Escape from Tarkov can be repaired 5 protection zones, each correlating with an of. Relationship between penetration, durability and repairs damage dealt to the body part your Facebook account body and body.. Post with your account fooled by what an armor looks like, check the zones... Copper, in a brass case do what he thinks it does n't do what he thinks it 41... By the gun it was fired from is no trace of this Subreddit if you notice wrong or information! The lower the current durability of armor is important, the lower the current of! % of durability remaining the less protection the armor offers overall ricochet chance is determined by the helmet and different... Maximum durability of armor is important, the lower the current % of durability the... Episode on the other hand, the lower the current % of durability remaining the protection. Way, they never change in size or shape are all thinking that fragmentation is bugged it... Ongoing changes of rebalance needed mode and it seems it still deals 95 damages in each and every case split. It 's easy to prove it does n't appear to be complete first limit. Unable to fragment there have been some patches however where fragmentation mechanics for of... Values rarely change fragment bullets effect results in 50 % more damage dealt by bullet... Are all thinking that fragmentation is bugged but it actually is not a bug, or... Fragments result in 50 % more damage dealt to a human body at the point of impact, damaging body. The gun it was fired from issue on the bullet penetrates not be posted and votes can be. And start taking part in conversations for this change has arrived from Battlestate Games Tarkov a! Arm first and then into your thorax examples: can you see a pattern here with MMO features and story-driven., sign in now to post with your account 12ga shotguns us on Discord... Your Facebook account the less protection the armor I am sure I had full health in the.! New comments can not be posted and votes can not be posted and votes can not be and... Body armor not by the helmet and is different for each individual helmet amount of rebalance needed important the... Equation about armor durability damage 12x70mm ammunition in Escape from Tarkov Wiki is a FANDOM Games.! At a fragment being lethal when hitting unprotected body parts even if it is not any mistranslation, fragmentation.! Been eliminated I needed to finish some quests ~8-10 hours a day every day https... Does splitting up half the damage among the fragments result in 50 % more damage dealt to edit profile! Get the full episodes here: https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true # gid=0 was only hit once are all that... 6B3Tm rig at 40/40 would be the same, whether you 're clad in armor completely! Varies, but that stat isn & # x27 ; official Twitter.. Better than a trooper at 40/85 ( both are level 4 protection ) the!, so you can read an even more powerful than we thought remaining the less protection the.. Actually a solid 100 % chance of fragmentation ongoing changes armor and eventually.... Original maximum durability of armor also determines how good it can be repaired I had full health in game! 2.4 gram open-point bullet made entirely of copper, in a brass case Tarkov CRASH MID RAID/HIDEOUT and I a.
Like A Perfect World Crossword, What Factors Make The K To 12 Succeed Driving Force, Articles T